Posts

Advanced Interactive Design / Project 2

15.07.24 - 05.08.24 / Week 1 - Week 4 Name: ALYSSA AISYAH BINTI 'ARIEF NASRAN (0364017) Bachelor of Design (Hons) in Creative Media Advanced Interactive Design  (DST60804)  INSTRUCTIONS PROJECT 2 Interaction Design Planning and Prototype For our second project of Advanced Interactive Design, we are required to work on our visual design and start planning our website’s interactive design elements and features. The requirements are the following: Plan layout visuals Animation example or reference Build of animation or user-reference animation to demonstrate the intended idea Process Referring to my concept and other elements like typography and colours chosen in task 1, I created a figma file to prototype my visual layout and animations

Game Development / Asset Development

15.07.24 - 05.08.24 / Week 13 - Week 15 Name: ALYSSA AISYAH BINTI 'ARIEF NASRAN (0364017) Bachelor of Design (Hons) in Creative Media Game Development  (DST60504)  INSTRUCTIONS    PROJECT 1 Asset Development

Application Design II / Project 2

15.07.24 - 05.08.24 / Week 13 - Week 15 Name: ALYSSA AISYAH BINTI 'ARIEF NASRAN (0364017) Bachelor of Design (Hons) in Creative Media Application  Design II  (DST60504)  INSTRUCTIONS    LECTURES Week 14 PROJECT 1 Interaction Design Proposal and Planning

Game Development / Project 1

Image
15.07.24 - 05.08.24 / Week 13 - Week 15 Name: ALYSSA AISYAH BINTI 'ARIEF NASRAN (0364017) Bachelor of Design (Hons) in Creative Media Game Development  (DST60504)  INSTRUCTIONS    PROJECT 1 Game Proposal Ideas

Advanced Interactive Design / Project 1

15.07.24 - 05.08.24 / Week 1 - Week 4 Name: ALYSSA AISYAH BINTI 'ARIEF NASRAN (0364017) Bachelor of Design (Hons) in Creative Media Advanced Interactive Design  (DST60804)  INSTRUCTIONS PROJECT 1 Thematic Interactive Website Proposal For our first project of Advanced Interactive Design, we are required to create a thematic interactive website proposal with the topic of their choice that can be based on: A specific product of a particular brand launch/special (i.e.: Nike brand new shoe), Beauty product launch (i.e.: Sephora compact powder, Movie promotion Game release promotion. Gallery/Museum exhibit launch Band/Artist latest release Or anything else you have in mind (subject to the module coordinator’s approval) All processes needed to be done and documented (concept, wireframes, mood board, flow chart) Process Firstly, we had to think of a few concepts to present before settling on one idea. I came up w

Application Design II

Image
15.07.24 - 05.08.24 / Week 13 - Week 15 Name: ALYSSA AISYAH BINTI 'ARIEF NASRAN (0364017) Bachelor of Design (Hons) in Creative Media Application  Design II  (DST60504)  INSTRUCTIONS    LECTURES Week 14 PROJECT 1 Self Reflection and Evaluation For the first project of Application Design II, we are required to perform a self-evaluation and reflection based on their mobile application design I final project. This project aims to document the issues, problems, and difficulties and propose solutions to improve the mobile app design aesthetic and user flow. However, we were also allowed to start fresh with a brand new app- which is what I have decided to do as I wanted to continue with a fresh perspective and design which also aligns with my current life circumstances. I have chosen the app "GRE Vocabulary Flashcards" as I was inspired by a friend that will be taking the GRE soon. The GRE (Graduate Record Examinations) is a standardized test that is part of the admissions proc

Game Development

Image
25.9.24 / Week 1 Name: ALYSSA AISYAH BINTI 'ARIEF NASRAN (0364017) Bachelor of Design (Hons) in Creative Media Advanced Typography (GCD61004) / Section 1 LECTURES Week 1 INSTRUCTIONS    EXERCISE 1 Our first exercise is to critically analyze a past students game, pointing out and highlighting what we like and dislike from the game, areas of success/improvement, and overall thoughts on the game. Reaper Test The game I chose to review is Reaper Test. Upon first impressions of the game, it looks nice. The visuals are pretty, cohesive to the theme, and clean. For a game called "Reaper Test" all the visuals match the kind of aesthetic id expect out of a game with that name, the colour palette and art style is suitable and charming. Fig 1.0 Start Screen The first criticism I have for the game is the grammar for the writing. The game first gives some backstory to the premise of the game (which is to complete the reaper's trial in order to become a reaper themselves in the aft